Star Wars: X-Wing

Star Wars: X-Wing

X-Wing's box art depicts a dogfight between several X-wings and TIE fighters
Developer(s) Totally Games
Publisher(s) LucasArts
Designer(s) Lawrence Holland
Edward Kilham
Platform(s) DOS, Macintosh
Release date(s) February 1993[1]
Genre(s) Space simulation
Mode(s) Single-player
Media/distribution 3.5" floppy disk (5)
CD-ROM

Star Wars: X-Wing is the first LucasArts DOS computer game set in the Star Wars universe, as well as the lead title in the X-Wing computer game series. It simulates the experience of combat in the A-wing, X-wing, and Y-wing starfighters of the Rebel Alliance. X-Wing was built on an evolution of the same game engine that underlay the Air Combat Classics series of World War II flight combat games, (Battlehawks 1942, Their Finest Hour: The Battle of Britain, and Secret Weapons of the Luftwaffe), that were developed by Lawrence Holland for Lucasfilm Games. X-Wing's main advance is that it features a fully 3-D engine for the flight combat simulation instead of the bitmaps and sprites of the earlier titles.

X-Wing also features an original narrative that parallels the events of Episode IV. At crucial points in the storyline, hand-drawn cutscenes complement the narrative that is told mostly through the mission briefings and in-flight radio messages. The scenes were entirely original, though inspired by the movies.

X-Wing also features MIDI music from the original movie trilogy as well as pieces of original scoring. In one of the earliest examples of the use of adaptive music in a combat simulation game LucasArts' iMUSE dynamic music system enabled the intensity of the music to change in response to the changing situation experienced during gameplay. The score included themes for specific events such as the completion of mission objectives or the arrival of new enemies that were blended seamlessly with the main score.

The Collector's version of the game, which was labeled as "Limited Edition", offered a novella titled The Farlander Papers (q.v.) written by Rusel DeMaria. This was later expanded upon in the game's strategy guide which was sold separately and featured extensive mission tactics in the form of "after action reports" written by the game's chief mission designers, David Wessman and David Maxwell.

In 1994, X-Wing won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1993.[2]

Contents

Plot

The story that drives the missions is linear, and consists of three campaigns of varying length. Interaction with other pilots occurs within the missions as players are able to issue wingman commands to the AI pilots. Progress through the game depends on fulfilling each mission's primary objectives. Failure on a mission results in one of three outcomes: death, capture or retry.

Players assume the role of a Rebel pilot (implied to be Keyan Farlander) during the spaceflight actions of the Rebellion before and during the Battle of Yavin.

The player must complete missions ranging from simple dogfights with Imperial starfighters, to the escort or capture of freighters or capital ships, to attacks on enemy convoys and capital ships. Dogfighting is designed to resemble the free-wheeling duels of World War I and World War II, but the game also offers the challenge of managing power resources (lasers, deflector shields, and engines), commanding wingmen, and effectively using a variety of weapons (laser cannons, ion cannons, proton torpedoes, and concussion missiles).

The storyline evolves through three tours of duty of 12 missions each (except the third tour, which has 14 missions):

Gameplay

As a space flight simulator game, X-Wing puts the player at the controls of various starfighters in space combat against enemy spacecraft. Combat is mixed between dogfights with other starfighters and assaults on larger "capital" starships which often feature powerful turbolasers and starfighter hangars. Combat can take place at short ranges using laser weaponry, and long ranges using warhead weaponry.

The game is played in first-person from inside the cockpit. All flight takes place in space, so the player does not encounter gravity or atmospheric effects while flying. The game uses unrealistic physics which do not include momentum - a ship's engine must always be active to keep it moving. The player can change the firemodes of his or her fighter's weapons (for example having a pair of laser cannons fire together or alternately). The player controls the balance between front and rear shields.

An important part of gameplay is energy management - to recharge his or her fighter's lasers and shields, the player must divert power away from the fighter's engines, which slows the fighter down. Power flow can be redirected at several levels. The player can also shunt power from the shields to the lasers or vice-versa, but this causes some power to be lost.

Every fighter features warhead launchers using predetermined warheads. Warheads are limited and combat for the player will inevitably transition to short-range dogfighting once the warhead supply is depleted.

Expansion packs

Two additional tours of duty were later available separately on 3.5" floppy disks, and then included in the subsequent Collector Editions:

A third expansion, planned but never produced, was to introduce the Snowspeeder as a pilotable craft, provide a third expansion campaign medal, and carry the player to the eve of the events seen in Star Wars Episode VI: Return of the Jedi. The third expansion pack programming was later folded into Star Wars: X-Wing Alliance which ultimately did not feature the Snowspeeder, but instead focused on the YT-1300 light freighter as the main pilotable craft.

Editions

Original Floppy Disk Edition — (X-Wing engine, iMUSE MIDI music) Star Wars: X-Wing was originally released on five (5) 3.5" floppy disks and (6) 5.25" floppy disks in 1993. Its expansion packs, Imperial Pursuit and B-Wing, were also released on floppy disk the same year.

Collector's CD-ROM Edition — (TIE Fighter engine, iMUSE MIDI music). In 1994, after the release of Star Wars: TIE Fighter on 3.5" floppy disks, X-Wing was re-released along with its expansion packs, Imperial Pursuit and B-Wing, on CD-ROM. This edition includes various tweaks, bug-fixes, easier versions of certain missions, improved graphics, redesigned cut-scenes, bonus missions, and voiceovers for the mission briefings and the in-game radio messages. The in-flight engine, having been upgraded for this release, is the same as the one used in TIE Fighter, which is actually an improved version of the original X-Wing engine, modified for the initial release of TIE Fighter to support gouraud shading and other rendering enhancements. Owners of the floppy disk version could, at the time of release, send the back of their instruction manuals and money to LucasArts and receive a special "Gold Edition" of the CD-ROM version, which included the game on a golden CD-ROM and a free gift.

X-Wing Collector Series Edition — (X-Wing vs. TIE Fighter Windows 95/98 engine, Red Book audio). In 1998, X-Wing was re-released again, this time as part of the Collector Series, a compilation containing revamped versions of both X-Wing and TIE Fighter retrofitted with the 3D-accelerated X-Wing vs. TIE Fighter ("XvT") engine and tuned to run under Windows 9x. The Collector Series also includes a cut-down version of X-Wing vs. TIE Fighter called Flight School. This version of XvT was included to renew interest in the full-version of XvT, as it was selling poorly at the time.

The iMUSE MIDI soundtracks were replaced with looped Red Book audio recordings of the Star Wars score.

Notes

  1. ^ Part Two: The Classics, 1990 - 1994 (2006-06-23). "LucasArts Entertainment Company | 20th Anniversary". Web.archive.org. Archived from the original on 2006-06-23. http://web.archive.org/web/20060623025112/http://www.lucasarts.com/20th/history_2.htm. Retrieved 2010-06-15. 
  2. ^ ""1993 - Academy of Adventure Gaming Arts and Design"". originsgamefair.com. Archived from the original on May 7, 2008. http://web.archive.org/web/20080507063628/http://www.originsgamefair.com/awards/1993. Retrieved 2008-06-30. 

References

  • "The Dark Side Illuminated." LucasArts The Adventurer Magazine Summer 1994, Issue 8, p. 9-11.

External links